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#ifndef QSOUNDSOURCE_P_H
#define QSOUNDSOURCE_P_H

#include <QVector3D>
#include <QObject>

QT_BEGIN_NAMESPACE

class QSoundBuffer;

class QSoundSource : public QObject
{
    Q_OBJECT
public:
    enum State
    {
        StoppedState,
        PlayingState,
        PausedState
    };

    virtual void play() = 0;
    virtual void pause() = 0;
    virtual void stop() = 0;

    virtual QSoundSource::State state() const = 0;

    virtual void setLooping(bool looping) = 0;
    virtual void setDirection(const QVector3D& direction) = 0;
    virtual void setPosition(const QVector3D& position) = 0;
    virtual void setVelocity(const QVector3D& velocity) = 0;

    virtual QVector3D velocity() const = 0;
    virtual QVector3D position() const = 0;
    virtual QVector3D direction() const = 0;

    virtual void setGain(qreal gain) = 0;
    virtual void setPitch(qreal pitch) = 0;
    virtual void setCone(qreal innerAngle, qreal outerAngle, qreal outerGain) = 0;

    virtual void bindBuffer(QSoundBuffer*) = 0;
    virtual void unbindBuffer() = 0;

Q_SIGNALS:
    void stateChanged(QSoundSource::State newState);

protected:
    QSoundSource(QObject *parent);
};

QT_END_NAMESPACE

#endif
