#!/usr/bin/python3
# encoding=utf-8
#
# Copyright © 2014-2016 Simon McVittie <smcv@debian.org>
# Copyright © 2015-2016 Alexandre Detiste <alexandre@detiste.be>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# You can find the GPL license text on a Debian system under
# /usr/share/common-licenses/GPL-2.

from collections import defaultdict
from enum import Enum
import logging
import os
import shutil
import stat
import subprocess
import tempfile
import zipfile

import yaml
try:
    from debian.debian_support import Version
    BACKPORT_SUFFIX = '~'
except ImportError:
    from distutils.version import LooseVersion as Version
    BACKPORT_SUFFIX = ''

from .data import (HashedFile)
from .download import (Downloader, NotDownloadable, OutOfSpace)
from .gog import GOG
from .packaging import (get_native_packaging_system)
from .paths import (DATADIR)
from .unpack import (TarUnpacker, ZipUnpacker)
from .unpack.umod import (Umod)
from .util import (TemporaryUmask,
        check_call,
        check_output,
        copy_with_substitutions,
        lang_score,
        mkdir_p,
        rm_rf,
        recursive_utime,
        which)

logging.basicConfig()
logger = logging.getLogger(__name__)

class FillResult(Enum):
    UNDETERMINED = 0
    IMPOSSIBLE = 1
    DOWNLOAD_NEEDED = 2
    COMPLETE = 3
    UPGRADE_NEEDED = 4
    DEACTIVATED = 5

    @property
    def is_possible(self):
        return self in (
            FillResult.COMPLETE, FillResult.DOWNLOAD_NEEDED
        )

    def __and__(self, other):
        if other is FillResult.UNDETERMINED:
            return self

        if self is FillResult.UNDETERMINED:
            return other

        if other is FillResult.IMPOSSIBLE or self is FillResult.IMPOSSIBLE:
            return FillResult.IMPOSSIBLE

        if other is FillResult.DEACTIVATED or self is FillResult.DEACTIVATED:
            return FillResult.DEACTIVATED

        if other is FillResult.UPGRADE_NEEDED or self is FillResult.UPGRADE_NEEDED:
            return FillResult.UPGRADE_NEEDED

        if other is FillResult.DOWNLOAD_NEEDED or self is FillResult.DOWNLOAD_NEEDED:
            return FillResult.DOWNLOAD_NEEDED

        return FillResult.COMPLETE

    def __or__(self, other):
        if other is FillResult.UNDETERMINED:
            return self

        if self is FillResult.UNDETERMINED:
            return other

        if other is FillResult.COMPLETE or self is FillResult.COMPLETE:
            return FillResult.COMPLETE

        if other is FillResult.DOWNLOAD_NEEDED or self is FillResult.DOWNLOAD_NEEDED:
            return FillResult.DOWNLOAD_NEEDED

        if other is FillResult.UPGRADE_NEEDED or self is FillResult.UPGRADE_NEEDED:
            return FillResult.UPGRADE_NEEDED

        if other is FillResult.DEACTIVATED or self is FillResult.DEACTIVATED:
            return FillResult.DEACTIVATED

        return FillResult.IMPOSSIBLE

class BinaryExecutablesNotAllowed(Exception):
    pass

class NoPackagesPossible(Exception):
    pass

class DownloadsFailed(Exception):
    pass

class DownloadNotAllowed(Exception):
    pass

class CDRipFailed(Exception):
    pass

def iter_fat_mounts(folder):
    with open('/proc/mounts', 'r', encoding='utf8') as mounts:
        for line in mounts.readlines():
            mount, vfstype = line.split(' ')[1:3]
            if vfstype in ('fat', 'vfat', 'ntfs'):
                path = os.path.join(mount, 'Program Files (x86)', folder)
                if os.path.isdir(path):
                    yield path
                path = os.path.join(mount, 'Program Files', folder)
                if os.path.isdir(path):
                    yield path
                path = os.path.join(mount, folder)
                if os.path.isdir(path):
                    yield path

class PackagingTask(object):
    def __init__(self, game, packaging=None, builder_packaging=None):
        # A GameData object.
        self.game = game

        # The packaging system for which we are generating packages
        self.__packaging = packaging

        # The packaging system used to find tools such as unrar
        self.__builder_packaging = builder_packaging

        # A temporary directory.
        self.__workdir = None

        # Clean up these directories on exit.
        self._cleanup_dirs = set()

        # Map from WantedFile name to whether we can get it.
        # file_status[x] is COMPLETE if and only if either
        # found[x] exists, or x has alternative y and found[y] exists.
        self.file_status = defaultdict(lambda: FillResult.UNDETERMINED)

        # Map from WantedFile name to the absolute or relative path of
        # a matching file on disk.
        # { 'baseq3/pak1.pk3': '/usr/share/games/quake3/baseq3/pak1.pk3' }
        self.found = {}

        # Map from Package name to whether we can do it
        self.package_status = defaultdict(lambda: FillResult.UNDETERMINED)

        # Set of executables we wanted but don't have
        self.missing_tools = set()

        # Set of filenames we couldn't unpack, or already unpacked
        self.unpack_tried = set()

        # Block device from which to rip audio
        self.cd_device = None

        # Remember the md5 of installed files that will end up in
        # DEBIAN/md5sums
        # e.g. { 'quake3-data': {
        #           'usr/share/games/quake3-data/baseq3/pak0.pk3': '1197ca...' }
        self.package_md5sums = {}

        # Components for packages, possibly modified: if the license
        # for a freely redistributable game is missing, we demote it from
        # main or non-free to local (i.e. non-distributable).
        self.package_components = {}

        # Found CD tracks
        # e.g. { 'quake-music': { 2: '/usr/.../id1/music/track02.ogg' } }
        self.cd_tracks = {}

        # If true, be more verbose
        self.verbose = False

        # None or an existing directory in which to save downloaded files.
        self.save_downloads = None

        # Factory for a progress report (or None).
        self.progress_factory = lambda info=None: None

        self.downloader = None
        self.game.load_file_data()

    def __del__(self):
        self.__exit__(None, None, None)

    def __enter__(self):
        return self

    def __exit__(self, _et, _ev, _tb):
        for d in self._cleanup_dirs:
            shutil.rmtree(d, onerror=lambda func, path, ei:
                logger.warning('error removing "%s":' % path, exc_info=ei))
        self._cleanup_dirs = set()

    @property
    def packaging(self):
        """The PackagingSystem in use."""
        if self.__packaging is None:
            self.__packaging = get_native_packaging_system()

        return self.__packaging

    @property
    def builder_packaging(self):
        """The PackagingSystem on the system doing the build."""
        if self.__builder_packaging is None:
            self.__builder_packaging = get_native_packaging_system()

        return self.__builder_packaging

    def get_workdir(self):
        if self.__workdir is None:
            self.__workdir = tempfile.mkdtemp(prefix='gdptmp.')
            self._cleanup_dirs.add(self.__workdir)
        return self.__workdir

    def use_file(self, found, candidates, path, hashes=None):
        logger.debug('found %s at %s', found, path)
        size = os.stat(path).st_size

        assert candidates

        remaining = set()

        for wanted in candidates:
            if wanted.size is None or wanted.size == size:
                remaining.add(wanted)
            else:
                logger.debug('... not the right size to be %s', wanted.name)

        if not remaining:
            for candidate in candidates:
                if not candidate.distinctive_name:
                    # silently ignore dissimilar file
                    logger.debug('... not a distinctive name, ignoring')
                    return False

            self._log_not_any_of(path, size, hashes, found, candidates)
            return False

        if hashes is None:
            hashes = HashedFile.from_file(path, open(path, 'rb'), size=size,
                    progress=self.progress_factory(info='checking %s' % path))

        for wanted in remaining:
            if not wanted.skip_hash_matching and not hashes.matches(wanted):
                logger.debug('... not the right hashes to be %s', wanted.name)
                continue

            if wanted.unsuitable:
                logger.warning('"%s" matches known file "%s" but cannot '
                        'be used:\n%s', path, wanted.name, wanted.unsuitable)
                # ... but do not continue processing
                return True

            logger.debug('... matches %s', wanted.name)
            self.found[wanted.name] = path
            self.file_status[wanted.name] = FillResult.COMPLETE

            # opportunistically use this same file to provide anything else that
            # has the same hashes (a duplicate file with a different name)
            for other_name in (self.game.known_md5s.get(hashes.md5, set()) |
                    self.game.known_sha1s.get(hashes.sha1, set()) |
                    self.game.known_sha256s.get(hashes.sha256, set())):
                other = self.game.files[other_name]
                if other is not wanted and other.matches(hashes):
                    logger.debug('... also matches %s', other_name)
                    self.found[other_name] = path
                    self.file_status[other_name] = FillResult.COMPLETE

            # no point in continuing, we've identified everything that matches
            # the hashes
            return True

        self._log_not_any_of(path, size, hashes, found, candidates)

    def consider_file(self, path, really_should_match_something, trusted=False):
        if not os.path.exists(path):
            # dangling symlink
            return

        match_path = '/' + path.lower()
        size = os.stat(path).st_size

        for p in self.game.rip_cd_packages:
            assert p.rip_cd

            # We use whatever the first track is (usually 2, because track
            # 1 is data) to locate the rest of the tracks.
            # We assume tracks in the middle are not missing.
            look_for = '/' + (p.rip_cd['filename_format'] %
                    p.rip_cd.get('first_track', 2))
            if match_path.endswith(look_for):
                self.cd_tracks[p.name] = {}
                # make sure it is at least as long as look_for
                # (corner-case: g-d-p quake id1/music)
                audio = path
                if not audio.startswith('/'):
                    audio = './' + audio
                basedir = audio[:len(audio) - len(look_for)]

                # The CD audio spec says we can't go beyond track 99.
                for i in range(p.rip_cd.get('first_track', 2), 100):
                    audio = os.path.join(basedir,
                            p.rip_cd['filename_format'] % i)
                    if not os.path.isfile(audio):
                        break
                    self.cd_tracks[p.name][i] = audio
                return

        # if a file (as opposed to a directory) is specified on the
        # command-line, try harder to match it to something
        if really_should_match_something:
            hashes = self.__ensure_hashes(None, path, size)
        else:
            hashes = None

        for look_for, candidates in self.game.known_filenames.items():
            if match_path.endswith('/' + look_for):
                candidates = [self.game.files[c] for c in candidates]
                if candidates:
                    hashes = self.__ensure_hashes(hashes, path, size)
                    if self.use_file('possible "%s"' % look_for, candidates,
                            path, hashes):
                        return

        if size in self.game.known_sizes:
            candidates = self.game.known_sizes[size]
            if candidates:
                hashes = self.__ensure_hashes(hashes, path, size)
                candidates = [self.game.files[c] for c in candidates]
                if self.use_file('file of size %d' % size,
                        candidates, path, hashes):
                    return

        if hashes is not None:
            look_for = None
            candidates = set()

            for c in (self.game.known_md5s.get(hashes.md5, set()) |
                    self.game.known_sha1s.get(hashes.sha1, set()) |
                    self.game.known_sha256s.get(hashes.sha256, set())):
                look_for = c
                candidates.add(self.game.files[c])

            if candidates and self.use_file('possible "%s"' % c,
                    candidates, path, hashes):
                return

            if not trusted:
                trusted = GOG.verify_checksum(path, size, hashes.md5)

        basename = os.path.basename(path)
        extension = os.path.splitext(basename)[1]
        if trusted:
            logger.warning('\n\nPlease report this unknown archive to '
                           'game-data-packager@packages.debian.org\n\n'
                           '  %-9s %s %s\n'
                           '  %s  %s\n' % (size, hashes.md5, basename, hashes.sha1, basename))
            if basename.startswith('gog_') and extension == '.sh':
                with ZipUnpacker(path) as unpacker:
                    self.consider_stream(path, unpacker)
            elif basename.startswith('setup_') and extension == '.exe':
                version = check_output(['innoextract', '-v', '-s'],
                        universal_newlines=True)
                args = ['-I', '/app'] if Version(version.split('-')[0]) >= Version('1.5') else []
                if not self.verbose:
                    args.append('--silent')
                    args.append('--progress')
                    logger.info('extracting %s (%d bytes) with InnoExtract...'
                                    % (basename, size))
                tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            basename + '.d')
                mkdir_p(tmpdir)
                check_call(['innoextract',
                    '--language', 'english',
                    '-T', 'local',
                    '-d', tmpdir,
                    path] + args)
                self.consider_file_or_dir(tmpdir)
        elif really_should_match_something:
            logger.warning('file "%s" does not match any known file', path)
            # ... still G-D-P should try to process any random .zip
            # file thrown at it, like the .zip provided by GamersHell
            # or the MojoSetup installers provided by GOG.com
            if (extension.lower() in ('.zip', '.apk')
               or (basename.startswith('gog_') and extension == '.sh')):
                with ZipUnpacker(path) as unpacker:
                    self.consider_stream(path, unpacker)
            elif extension.lower() == '.deb' and which('dpkg-deb'):
                with subprocess.Popen(['dpkg-deb', '--fsys-tarfile', path],
                            stdout=subprocess.PIPE) as fsys_process:
                    with TarUnpacker(path + '//data.tar.*',
                           reader=fsys_process.stdout, compression='') as tar:
                        self.consider_stream(path, tar)

    def _log_not_any_of(self, path, size, hashes, why, candidates):
        message = ('found %s but it is not one of the expected ' +
                'versions:\n' +
                '    file:   %s\n' +
                '    size:   %d bytes\n' +
                '    md5:    %s\n' +
                '    sha1:   %s\n' +
                '    sha256: %s\n')
        args = (why, path, size, hashes.md5, hashes.sha1, hashes.sha256)

        candidates = [c for c in candidates if not c.unsuitable]

        if len(candidates) == 1:
            message += 'expected:\n'
        elif len(candidates) > 1:
            message += 'expected one of:\n'

        for candidate in candidates:
            message = message + ('  %s:\n' +
                    '    size:   ' + (
                        '%s' if candidate.size is None else '%d bytes') +
                    '\n' +
                    '    md5:    %s\n' +
                    '    sha1:   %s\n' +
                    '    sha256: %s\n')
            args = args + (candidate.name, candidate.size, candidate.md5,
                    candidate.sha1, candidate.sha256)

        logger.warning(message, *args)

    def consider_file_or_dir(self, path, provider=None):
        st = os.stat(path)

        if provider is None:
            should_provide = set()
        else:
            should_provide = set(provider.provides_files)

        if stat.S_ISREG(st.st_mode):
            self.consider_file(path, True)
        elif stat.S_ISDIR(st.st_mode):
            for dirpath, dirnames, filenames in os.walk(path):
                for fn in filenames:
                    self.consider_file(os.path.join(dirpath, fn), False)
        elif stat.S_ISBLK(st.st_mode):
            if self.game.rip_cd_packages:
                self.cd_device = path
            else:
                logger.warning('"%s" does not have a package containing CD '
                        'audio, ignoring block device "%s"',
                        self.game.shortname, path)
        else:
            logger.warning('file "%s" does not exist or is not a file, ' +
                    'directory or CD block device', path)

        for missing in sorted(f.name for f in should_provide):
            if missing not in self.found:
                logger.error('%s should have provided %s but did not',
                        self.found[provider.name], missing)

    def fill_gaps(self, package, download=False, log=True, recheck=False,
            requested=False):
        """Return a FillResult.
        """
        assert package is not None

        deactivated = False

        if requested:
            logger.debug('Package %s was specifically requested', package.name)
        elif package.activated_by_files:
            logger.debug(
                'Checking whether we have any interest in %s', package.name)
            # If the package has activated_by, we don't build it unless
            # either: we found one of the distinctive files by which it
            # is activated, or the user specifically asked for it.
            deactivated = True

            for wanted in package.activated_by_files:
                logger.debug('Checking for %s', wanted.name)

                if wanted.name in self.found:
                    logger.debug('... yes')
                    deactivated = False
                    break
                else:
                    for alt in wanted.alternatives:
                        if alt in self.found:
                            logger.debug('... yes (%s)', alt.name)
                            deactivated = False
                            break

                    if not deactivated:
                        break

            if deactivated:
                logger.debug(
                    'No reason found to be interested in %s', package.name)
                return FillResult.DEACTIVATED

        logger.debug('trying to fill any gaps for %s', package.name)

        # this is redundant, it's only done to get the debug messages first
        for wanted in package.install_files:
            if wanted.name not in self.found:
                for alt in wanted.alternatives:
                    if alt in self.found:
                        break
                else:
                    logger.debug('gap needs to be filled for %s: %s',
                            package.name, wanted.name)

        result = FillResult.COMPLETE

        # search first for files that have only one provider,
        # to avoid extraneous downloads
        unique_provider = list()
        multi_provider = list()
        for wanted in (package.install_files | package.optional_files):
            if len(self.game.providers.get(wanted.name,[])) == 1:
                unique_provider.append(wanted)
            else:
                multi_provider.append(wanted)

        for wanted in unique_provider + multi_provider:
            if wanted.name not in self.found:
                # updates file_status as a side-effect
                self.fill_gap(package, wanted, download=download,
                        recheck=recheck,
                        log=(log and wanted in package.install_files))

            logger.debug('%s: %s', wanted.name, self.file_status[wanted.name])

            if wanted in package.install_files:
                # it is mandatory
                result &= self.file_status[wanted.name]

        for wanted in package.install_files:
            if wanted.name not in self.found:
                for alt in wanted.alternatives:
                    if alt in self.found:
                        break
                else:
                    logger.debug('unable to fill gap for %s: %s',
                            package.name, wanted.name)

        self.package_status[package.name] = result
        logger.debug('%s: %s', package.name, result)
        return result

    def consider_stream(self, name, unpacker, provider=None):
        if provider is None:
            try_to_unpack = self.game.files
            should_provide = set()
            distinctive_dirs = False
        else:
            try_to_unpack = set(f.name for f in provider.provides_files)
            should_provide = set(try_to_unpack)
            distinctive_dirs = provider.unpack.get('distinctive_dirs', True)

        for entry in unpacker:
            if not entry.is_extractable or not entry.is_regular_file:
                continue

            for filename in try_to_unpack:
                wanted = self.game.files.get(filename)

                if wanted is None:
                    continue

                if wanted.alternatives:
                    continue

                if wanted.size not in (None, entry.size):
                    continue

                match_path = '/' + entry.name.lower()

                for lf in wanted.look_for:
                    if not distinctive_dirs:
                        lf = os.path.basename(lf)

                    if match_path.endswith('/' + lf):
                        # use this one
                        break
                else:
                    # proceed to next entry
                    continue

                should_provide.discard(filename)

                if filename in self.found:
                    continue

                entryfile = unpacker.open(entry)

                tmp = os.path.join(self.get_workdir(),
                        'tmp', wanted.name)
                tmpdir = os.path.dirname(tmp)
                mkdir_p(tmpdir)

                wf = open(tmp, 'wb')

                hf = HashedFile.from_file(
                        name + '//' + entry.name, entryfile, wf,
                        size=entry.size,
                        progress=self.progress_factory(
                            info='extracting %s from %s' % (entry.name, name)),
                        )
                wf.close()

                if entry.mtime is not None:
                    orig_time = entry.mtime
                elif provider is not None:
                    orig_name = self.found[provider.name]
                    orig_time = os.stat(orig_name).st_mtime
                else:
                    orig_time = None

                if orig_time is not None:
                    os.utime(tmp, (orig_time, orig_time))

                if not self.use_file(wanted.name, (wanted,), tmp, hf):
                    os.remove(tmp)

        if should_provide:
            for missing in sorted(should_provide):
                logger.error('%s should have provided %s but did not',
                        name, missing)

    def cat_files(self, package, provider, wanted):
        other_parts = provider.unpack['other_parts']
        for p in other_parts:
            self.fill_gap(package, self.game.files[p], download=False, log=True)
            if p not in self.found:
                # can't concatenate: one of the bits is missing
                break
        else:
            # we didn't break, so we have all the bits
            path = os.path.join(self.get_workdir(), 'tmp',
                    wanted.name)
            mkdir_p(os.path.dirname(path))
            with open(path, 'wb') as writer:
                def open_files():
                    yield open(self.found[provider.name], 'rb')
                    for p in other_parts:
                        yield open(self.found[p], 'rb')

                hasher = HashedFile.from_concatenated_files(wanted.name,
                        open_files(), writer, size=wanted.size,
                        progress=self.progress_factory(info='building %s' %
                            wanted.name),
                        )
            orig_time = os.stat(self.found[provider.name]).st_mtime
            os.utime(path, (orig_time, orig_time))
            self.use_file(wanted.name, (wanted,), path, hasher)

    def fill_gap(self, package, wanted, download=False, log=True, recheck=False):
        """Try to unpack, download or otherwise obtain wanted.

        If download is true, we may attempt to download wanted or a
        file that will provide it.

        Return a FillResult.
        """
        if wanted.name in self.found:
            assert self.file_status[wanted.name] is FillResult.COMPLETE
            return FillResult.COMPLETE

        if self.file_status[wanted.name] is FillResult.IMPOSSIBLE and not recheck:
            return FillResult.IMPOSSIBLE

        if (self.file_status[wanted.name] is FillResult.DOWNLOAD_NEEDED and
                not download):
            return FillResult.DOWNLOAD_NEEDED

        logger.debug('could not find %s, trying to derive it...', wanted.name)

        self.file_status[wanted.name] = FillResult.IMPOSSIBLE

        if wanted.alternatives:
            for alt in wanted.alternatives:
                self.file_status[wanted.name] |= self.fill_gap(package,
                  self.game.files[alt], download=download, log=False,
                  recheck=recheck)
                if alt in self.found:
                    assert self.file_status[alt] is FillResult.COMPLETE
                    assert self.file_status[wanted.name] is FillResult.COMPLETE
                    return FillResult.COMPLETE

            if self.file_status[wanted.name] is FillResult.IMPOSSIBLE and log:
                logger.error('could not find a suitable version of %s:',
                        wanted.name)

                for alt in wanted.alternatives:
                    alt = self.game.files[alt]
                    logger.error('%s:\n' +
                            '  expected:\n' +
                            '    size:   ' + (
                                '%s' if alt.size is None else '%d bytes') +
                            '\n' +
                            '    md5:    %s\n' +
                            '    sha1:   %s\n' +
                            '    sha256: %s',
                            alt.name,
                            alt.size,
                            alt.md5,
                            alt.sha1,
                            alt.sha256)

            return self.file_status[wanted.name]

        # no alternatives: try getting the file itself

        if wanted.download:
            # we think we can get it
            self.file_status[wanted.name] = FillResult.DOWNLOAD_NEEDED

            if download:
                if self.downloader is None:
                    self.downloader = Downloader(
                        progress_factory=self.progress_factory)

                if self.save_downloads is not None:
                    dest = self.save_downloads
                else:
                    dest = self.get_workdir()

                try:
                    path, hasher = self.downloader.download(wanted, dest)
                except NotDownloadable:
                    # download() already issued a warning, do nothing
                    pass
                except OutOfSpace:
                    return FillResult.IMPOSSIBLE
                else:
                    if self.use_file(wanted.name, (wanted,), path, hasher):
                        assert self.found[wanted.name] == path
                        assert (self.file_status[wanted.name] ==
                                FillResult.COMPLETE)
                        return FillResult.COMPLETE
                    else:
                        # file corrupted or something
                        os.remove(path)

        providers = list(self.game.providers.get(wanted.name, ()))

        # pick smallest possible provider to download
        # example: this huge archive is a superset of the smaller one
        # 103M /var/www/html/ETQW-client-1.4-1.5-update.x86.run
        # 531M /var/www/html/ETQW-client-1.5-full.x86.run
        if len(providers) > 1:
            sizes = dict()
            for provider_name in providers:
                sizes[provider_name] = self.game.files[provider_name].size or 0
            providers = sorted(sizes, key=sizes.get)

        for provider_name in providers:
            provider = self.game.files[provider_name]

            # don't bother if we wouldn't be able to unpack it anyway
            if not self.check_unpacker(provider, log_as_warning=
                          self.file_status[wanted.name] is FillResult.IMPOSSIBLE):
                continue

            # recurse to unpack or (see whether we can) download the provider
            provider_status = self.fill_gap(package, provider,
                    download=download, log=log)

            # ... and it's other parts
            if (provider_status.is_possible
                and provider.unpack
                and 'other_parts' in provider.unpack):
                for p in provider.unpack['other_parts']:
                    part_status = self.fill_gap(package, self.game.files[p],
                                                download=False, log=log)
                    logger.debug('other part "%s" is %s' % (p, part_status))
                    provider_status &= part_status

            if provider_name in self.unpack_tried:
                logger.debug('already tried unpacking provider %s',
                        provider_name)
            elif provider_status is FillResult.COMPLETE:
                found_name = self.found[provider_name]
                logger.debug('trying provider %s found at %s',
                        provider_name, found_name)
                fmt = provider.unpack['format']

                self.unpack_tried.add(provider_name)

                if self.verbose and fmt in ('zip', 'unzip'):
                    with zipfile.ZipFile(found_name, 'r') as zf:
                        encoding = provider.unpack.get('encoding', 'cp437')
                        if zf.comment:
                            comment = zf.comment.decode(encoding, 'replace')
                            try:
                                print(comment)
                            except UnicodeError:
                                print(comment.encode('ascii', 'replace').decode('ascii'))
                        if 'FILE_ID.DIZ' in zf.namelist():
                            id_diz = ''
                            try:
                                entryfile = zf.open('FILE_ID.DIZ')
                                id_diz = entryfile.read().decode(encoding, 'replace')
                            except NotImplementedError:
                                if which('unzip'):
                                    id_diz = check_output(['unzip', '-c','-q',
                                        found_name, 'FILE_ID.DIZ']
                                        ).decode(encoding, 'replace')
                            try:
                                print(id_diz)
                            except UnicodeError:
                                print(id_diz.encode('ascii', 'replace').decode('ascii'))

                to_unpack = provider.unpack.get('unpack')

                if to_unpack is None:
                    to_unpack = []

                    for f in provider.provides_files:
                        to_unpack.append(f.name.split('?')[0])

                if fmt == 'dos2unix':
                    tmp = os.path.join(self.get_workdir(),
                            'tmp', wanted.name)
                    tmpdir = os.path.dirname(tmp)
                    mkdir_p(tmpdir)

                    rf = open(found_name, 'rb')
                    contents = rf.read()
                    wf = open(tmp, 'wb')
                    wf.write(contents.replace(b'\r\n', b'\n'))

                    orig_time = os.stat(found_name).st_mtime
                    os.utime(tmp, (orig_time, orig_time))
                    self.use_file(wanted.name, (wanted,), tmp, None)
                elif fmt in ('tar.*', 'tar.gz', 'tar.bz2', 'tar.xz'):
                    reader = open(found_name, 'rb')
                    with TarUnpacker(found_name, reader, compression=fmt[4:],
                            skip=provider.unpack.get('skip', 0)) as tar:
                        self.consider_stream(found_name, tar, provider)
                elif fmt == 'deb':
                    with subprocess.Popen(['dpkg-deb', '--fsys-tarfile', found_name],
                                stdout=subprocess.PIPE) as fsys_process:
                        with TarUnpacker(found_name + '//data.tar.*',
                                fsys_process.stdout, compression='') as tar:
                            self.consider_stream(found_name, tar, provider)
                elif fmt == 'zip':
                    if provider.name.startswith('gog_'):
                        package.used_sources.add(provider.name)
                    with ZipUnpacker(found_name) as unpacker:
                        self.consider_stream(found_name, unpacker, provider)
                elif fmt == 'lha':
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    arg = 'x' if self.verbose else 'xq'
                    # workaround for real LHa as seen in Fedora/RPMfusion
                    # that does not like seeing too many '?' or '.' in filenames
                    src = os.path.abspath(found_name)
                    if '?' in src:
                        newsrc = os.path.join(self.get_workdir(),
                                              os.path.basename(src).split('?')[0])
                        os.symlink(src, newsrc)
                        src = newsrc
                    check_call(['lha', arg, src] +
                            list(to_unpack),
                            cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'id-shr-extract':
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    check_call(['id-shr-extract', os.path.abspath(found_name)],
                            cwd=tmpdir)
                    # this format doesn't store a timestamp, so the extracted
                    # files will instead inherit the archive's timestamp
                    recursive_utime(tmpdir, os.stat(found_name).st_mtime)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'cabextract':
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    quiet = [] if self.verbose else ['-q']
                    check_call(['cabextract'] + quiet + ['-L',
                            os.path.abspath(found_name)], cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'unace-nonfree':
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    check_call(['unace', 'x',
                             os.path.abspath(found_name)] +
                             list(to_unpack), cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'unrar-nonfree':
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    quiet = [] if self.verbose else ['-inul']
                    check_call(['unrar-nonfree', 'x'] + quiet +
                             [os.path.abspath(found_name)] +
                             list(to_unpack), cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'innoextract':
                    if 'unpack' in provider.unpack:
                        to_unpack = provider.unpack['unpack']
                    else:
                        # this will result in extraneous "-I <file>" parameters,
                        # but innoextract doesn't care
                        to_unpack = set()
                        for f in provider.provides_files:
                            to_unpack.add(f.name.split('?')[0])
                            for l in f.look_for:
                                to_unpack.add(l)
                    to_unpack = sorted(to_unpack)
                    logger.debug('Extracting %r from %s', to_unpack, found_name)
                    package.used_sources.add(provider.name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                                          provider_name + '.d')
                    mkdir_p(tmpdir)
                    cmdline = ['innoextract',
                               '--language', 'english',
                               '-T', 'local',
                               '-d', tmpdir,
                               os.path.abspath(found_name)]
                    if not self.verbose:
                        cmdline.append('--silent')
                        cmdline.append('--progress')
                    version = check_output(['innoextract', '-v', '-s'],
                            universal_newlines=True)
                    if Version(version.split('-')[0]) >= Version('1.5'):
                        prefix = provider.unpack.get('prefix', '')
                        if prefix and not prefix.endswith('/'):
                            prefix += '/'
                        if '$provides' in to_unpack:
                            to_unpack.remove('$provides')
                            to_unpack += [f.name for f in provider.provides_files]
                        for i in to_unpack:
                            cmdline.append('-I')
                            if prefix and i[0] != '/':
                                i = prefix + i
                            cmdline.append(i)
                    check_call(cmdline)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'unzip' and which('unzip'):
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    quiet = [] if self.verbose else ['-qq']
                    check_call(['unzip', '-j', '-C'] +
                                quiet + [os.path.abspath(found_name)] +
                            list(to_unpack), cwd=tmpdir)
                    # -j junk paths
                    # -C use case-insensitive matching
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt in ('7z', 'unzip'):
                    logger.debug('Extracting %r from %s',
                            to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    flags = provider.unpack.get('flags', [])
                    if not self.verbose:
                        flags.append('-bd')
                    check_call(['7z', 'x'] + flags +
                                [os.path.abspath(found_name)] +
                                list(to_unpack), cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt in ('unar', 'unzip'):
                    logger.debug('Extracting %r from %s', to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                            provider_name + '.d')
                    mkdir_p(tmpdir)
                    quiet = [] if self.verbose else ['-q']
                    check_call(['unar', '-D'] +
                               quiet + [os.path.abspath(found_name)] +
                               list(to_unpack), cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'unshield':
                    logger.debug('Extracting %r from %s', to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                                          provider_name + '.d')
                    mkdir_p(tmpdir)
                    # we can't specify individual files to extract
                    # but we can narrow down to 'groups'
                    groups = provider.unpack.get('groups')
                    if groups:
                        # unshield only take last '-g' into account
                        for group in groups:
                            check_call(['unshield', '-g', group,
                               'x', os.path.abspath(found_name)], cwd=tmpdir)
                    else:
                        check_call(['unshield', 'x',
                                 os.path.abspath(found_name)], cwd=tmpdir)

                    # this format doesn't store a timestamp, so the extracted
                    # files will instead inherit the archive's timestamp
                    recursive_utime(tmpdir, os.stat(found_name).st_mtime)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'arj':
                    logger.debug('Extracting %r from %s',
                                 to_unpack, found_name)
                    tmpdir = os.path.join(self.get_workdir(), 'tmp',
                                          provider_name + '.d')
                    mkdir_p(tmpdir)
                    check_call(['arj', 'e',
                                  os.path.abspath(found_name)] +
                                  list(to_unpack), cwd=tmpdir)
                    for p in provider.unpack.get('other_parts', []):
                        check_call(['arj', 'e', '-jya',
                                  os.path.join(os.path.dirname(found_name),p)] +
                                  list(to_unpack), cwd=tmpdir)
                    self.consider_file_or_dir(tmpdir, provider=provider)
                elif fmt == 'cat':
                    self.cat_files(package, provider, wanted)

                elif fmt in ('xdelta', 'xdelta3'):
                    # provider (found_name) is the delta
                    # other_parts contains only the base (unpatched) file
                    # wanted is the patched file
                    assert len(provider.unpack['other_parts']) == 1
                    basis = self.game.files[provider.unpack['other_parts'][0]]
                    if basis.name in self.found:
                        out_path = os.path.join(self.get_workdir(), 'tmp',
                                wanted.name)
                        mkdir_p(os.path.dirname(out_path))

                        if fmt == 'xdelta':
                            check_call(['xdelta', 'patch', found_name,
                                self.found[basis.name], out_path])
                        else:
                            check_call([
                                'xdelta3', '-d', '-s',
                                self.found[basis.name], found_name,
                                out_path])

                        orig_time = os.stat(found_name).st_mtime
                        os.utime(out_path, (orig_time, orig_time))
                        self.use_file(wanted.name, (wanted,), out_path)

                elif fmt == 'umod':
                    with Umod(found_name) as unpacker:
                        self.consider_stream(found_name, unpacker, provider)

                if wanted.name in self.found:
                    assert (self.file_status[wanted.name] ==
                            FillResult.COMPLETE)
                    return FillResult.COMPLETE
            elif wanted.size == 0:
                self.use_file(wanted.name, (wanted,), '/dev/null')
            elif provider_status is FillResult.DOWNLOAD_NEEDED:
                # we don't have it, but we can get it
                self.file_status[wanted.name] |= FillResult.DOWNLOAD_NEEDED
            # else impossible, but try next provider

        if self.file_status[wanted.name] is FillResult.IMPOSSIBLE and log:
            logger.error('could not find %s:\n' +
                    '  expected:\n' +
                    '    size:   ' + (
                        '%s' if wanted.size is None else '%d bytes') +
                    '\n' +
                    '    md5:    %s\n' +
                    '    sha1:   %s\n' +
                    '    sha256: %s',
                    wanted.name,
                    wanted.size,
                    wanted.md5,
                    wanted.sha1,
                    wanted.sha256)

        return self.file_status[wanted.name]

    def check_complete(self, package, log=False):
        # Got everything?
        complete = True
        for wanted in package.install_files:
            if wanted.name in self.found:
                continue

            for alt in wanted.alternatives:
                if alt in self.found:
                    break
            else:
                complete = False
                if log:
                    logger.error('could not find %s:\n' +
                            '  expected:\n' +
                            '    size:   ' + (
                                '%s' if wanted.size is None else '%d bytes') +
                            '\n' +
                            '    md5:    %s\n' +
                            '    sha1:   %s\n' +
                            '    sha256: %s',
                            wanted.name,
                            wanted.size,
                            wanted.md5,
                            wanted.sha1,
                            wanted.sha256)

        return complete

    def fill_docs(self, package, destdir, pkgdocdir):
        copy_to = os.path.join(destdir, pkgdocdir.strip('/'), 'copyright')
        for n in (package.name, self.game.shortname):
            copy_from = os.path.join(DATADIR, n + '.copyright')
            if os.path.exists(copy_from):
                shutil.copyfile(copy_from, copy_to)
                return

            if os.path.exists(copy_from + '.in'):
                copy_with_substitutions(open(copy_from + '.in',
                            encoding='utf-8'),
                        open(copy_to, 'w', encoding='utf-8'),
                        PACKAGE=package.name)
                return

        copy_from = os.path.join(DATADIR, 'copyright')
        with open(copy_from, encoding='utf-8') as i, \
             open(copy_to, 'w', encoding='utf-8') as o:
            o.write('The package %s was generated using '
                    'game-data-packager.\n' % package.name)

            licenses = set()
            for f in (package.install_files | package.optional_files):
                if self.file_status[f.name] is not FillResult.COMPLETE:
                   continue
                if not f.license:
                    continue
                license_file = f.install_as
                licenses.add(os.path.join('/',
                    self.packaging.substitute('$pkglicensedir', package.name),
                    license_file))
                if os.path.splitext(license_file)[0].lower() == 'license':
                    self.packaging.override_lintian(destdir, package.name,
                            'extra-license-file',
                            'usr/share/doc/%s/%s' % (package.name,
                                license_file))

            if self.package_components[package.name] == 'local':
                o.write('It contains proprietary game data '
                        'and must not be redistributed.\n\n')
            elif self.package_components[package.name] == 'non-free':
                o.write('It contains proprietary game data '
                        'that may be redistributed\n'
                        'only under conditions specified in\n')
                o.write(',\n'.join(sorted(licenses)) + '.\n\n')
            else:
                o.write('It contains free game data and may be\n'
                        'redistributed under conditions specified in\n')
                o.write(',\n'.join(sorted(licenses)) + '.\n\n')


            notice = package.copyright_notice or self.game.copyright_notice
            if notice:
                 o.write('-' * 70)
                 o.write('\n\n' + notice + '\n')
                 o.write('-' * 70 + '\n\n')

            count_usr = 0
            exts = set()
            count_doc = 0
            for f in (package.install_files | package.optional_files):
                if self.file_status[f.name] is FillResult.IMPOSSIBLE:
                    continue
                install_to = f.install_to
                if install_to and install_to.startswith('$pkgdocdir'):
                    count_doc +=1
                elif install_to and install_to.startswith('$pkglicensedir'):
                    pass
                else:
                    count_usr +=1
                    # doesn't have to be a .wad, ROTT's EXTREME.RTL
                    # or any other one-datafile .deb would qualify too
                    main_wad = f.install_as
                    exts.add(os.path.splitext(main_wad.lower())[1])

            # XXX: this doesn't handle lgeneral or other externaly generated files
            if package.rip_cd:
                exts.add('.ogg')

            install_to = self.packaging.substitute(package.install_to,
                    package.name)

            if count_usr == 0 and count_doc == 1:
                o.write('"/usr/share/doc/%s/%s"\n' % (package.name,
                                                      package.only_file))
            elif count_usr == 1:
                o.write('"%s"\n' % os.path.join('/', install_to, main_wad))
            elif len(exts) == 1:
                o.write('The %s files under "%s/"\n' %
                        (list(exts)[0], os.path.join('/', install_to)))
            else:
                o.write('The files under "%s/"\n' % os.path.join('/', install_to))

            if count_usr and count_doc:
                if count_usr == 1:
                    o.write('and the files under "/usr/share/doc/%s/"\n' % package.name)
                else:
                    o.write('and "/usr/share/doc/%s/"\n' % package.name)
                o.write('(except for this copyright file & changelog.gz)\n')

            if (count_usr + count_doc) == 1:
                o.write('is a user-supplied file with copyright\n')
            else:
                o.write('are user-supplied files with copyright\n')

            o.write(package.copyright or self.game.copyright)
            o.write(', with all rights reserved.\n')

            if licenses and self.package_components[package.name] == 'local':
                o.write('\nThe full license appears in ')
                o.write(',\n'.join(licenses))
                o.write('\n')

            for line in i.readlines():
                if line.startswith('#'):
                    continue
                o.write(line)


    def fill_extra_files(self, package, destdir):
        pass

    def fill_dest_dir(self, package, destdir):
        pkgdocdir = self.packaging.substitute('$pkgdocdir', package.name)
        dest_pkgdocdir = os.path.join(destdir, pkgdocdir.strip('/'))
        mkdir_p(dest_pkgdocdir)
        shutil.copyfile(os.path.join(DATADIR, 'changelog.gz'),
                os.path.join(dest_pkgdocdir, 'changelog.gz'))

        self.__check_component(package)
        self.fill_docs(package, destdir, pkgdocdir)

        for wanted in (package.install_files | package.optional_files):
            install_as = wanted.install_as

            if wanted.name in self.found:
                copy_from = self.found[wanted.name]
                md5 = wanted.md5
            else:
                for alt in wanted.alternatives:
                    if alt in self.found:
                        copy_from = self.found[alt]
                        md5 = self.game.files[alt].md5
                        if wanted.install_as == '$alternative':
                            install_as = self.game.files[alt].install_as
                        break
                else:
                    if wanted not in package.install_files:
                        logger.debug('optional file %r is missing, ignoring',
                                wanted.name)
                        continue

                    raise AssertionError('we already checked that %s exists' %
                            (wanted.name))

            # cp it into place
            with TemporaryUmask(0o22):
                logger.debug('Found %s at %s', wanted.name, copy_from)

                install_to = self.packaging.substitute(package.install_to,
                        package.name)

                if wanted.install_to is not None:
                    install_to = self.packaging.substitute(wanted.install_to,
                            package.name, install_to=install_to)

                copy_to = os.path.join(destdir, install_to.strip('/'), install_as)
                assert copy_to.startswith(destdir + '/'), (copy_to, destdir)
                copy_to_dir = os.path.dirname(copy_to)
                logger.debug('Copying to %s', copy_to)
                if not os.path.isdir(copy_to_dir):
                    mkdir_p(copy_to_dir)
                # Use cp(1) so we can make a reflink if source and
                # destination happen to be the same btrfs volume
                subprocess.check_call(['cp', '--reflink=auto',
                    '--preserve=timestamps', copy_from, copy_to])

                if wanted.executable:
                    os.chmod(copy_to, 0o755)
                else:
                    os.chmod(copy_to, 0o644)

                fullname = os.path.join(install_to, install_as).strip('/')
                self.package_md5sums.setdefault(package.name, {})[fullname] = md5

        install_to = self.packaging.substitute(package.install_to,
                package.name)

        for symlink, real_file in package.symlinks.items():
            symlink = self.packaging.substitute(symlink, package.name,
                    install_to=install_to)
            real_file = self.packaging.substitute(real_file, package.name,
                    install_to=install_to)

            symlink = symlink.strip('/')
            real_file = real_file.strip('/')

            toplevel, rest = symlink.split('/', 1)
            if real_file.startswith(toplevel + '/'):
                symlink_dirs = symlink.split('/')
                real_file_dirs = real_file.split('/')

                while (len(symlink_dirs) > 0 and len(real_file_dirs) > 0 and
                        symlink_dirs[0] == real_file_dirs[0]):
                    symlink_dirs.pop(0)
                    real_file_dirs.pop(0)

                if len(symlink_dirs) == 0:
                    raise ValueError('Cannot create a symlink to itself')

                target = ('../' * (len(symlink_dirs) - 1)) + '/'.join(real_file_dirs)
            else:
                target = '/' + real_file

            mkdir_p(os.path.dirname(os.path.join(destdir, symlink)))
            os.symlink(target, os.path.join(destdir, symlink))

        if package.rip_cd and self.cd_tracks.get(package.name):
            for i, copy_from in self.cd_tracks[package.name].items():
                logger.debug('Found CD track %d at %s', i, copy_from)
                install_as = package.rip_cd['filename_format'] % i
                copy_to = os.path.join(destdir, install_to.strip('/'), install_as)
                assert copy_to.startswith(destdir + '/'), (copy_to, destdir)
                copy_to_dir = os.path.dirname(copy_to)
                if not os.path.isdir(copy_to_dir):
                    mkdir_p(copy_to_dir)
                check_call(['cp', '--reflink=auto',
                    '--preserve=timestamps', copy_from, copy_to])

        self.fill_extra_files(package, destdir)

    def look_for_engines(self, packages, force=False):
        engines = set()

        for p in packages:
            engines.add(self.packaging.substitute(p.engine or self.game.engine,
                    p.name))

        engines.discard(None)

        if not engines:
            return

        # XXX: handle complex cases too (e.g. Inherit the Earth DE vs EN)
        status = FillResult.UNDETERMINED
        for engine_alternative in engines:
            for engine in reversed(engine_alternative.split('|')):
                engine = engine.strip()
                status |= self.look_for_engine(engine)

        if status is FillResult.IMPOSSIBLE:
            if force:
                logger.warning('Engine "%s" is not available, '
                               'proceeding anyway' % engine)
            else:
                logger.error('Engine "%s" is not (yet) available, '
                             'aborting' % engine)
                raise SystemExit(1)
        elif status is FillResult.UPGRADE_NEEDED:
            if force:
                logger.warning('Engine "%s" is not up-to-date, '
                               'proceeding anyway' % engine)
            else:
                logger.error('Engine "%s" is not up-to-date, '
                             'aborting' % engine)
                raise SystemExit(1)

    def look_for_engine(self, engine):
        if '(' in engine:
            engine, ver = engine.split(maxsplit=1)
            ver = ver.strip('(>=) ') + BACKPORT_SUFFIX
        else:
            ver = None

        # check engine
        is_installed = self.packaging.is_installed(engine)
        if not is_installed and not self.packaging.is_available(engine):
            return FillResult.IMPOSSIBLE
        if ver is None:
            if is_installed:
                return FillResult.COMPLETE
            else:
                return FillResult.DOWNLOAD_NEEDED

        # check version
        if is_installed:
            current_ver = self.packaging.current_version(engine)
        else:
            current_ver = self.packaging.available_version(engine)

        if current_ver and Version(current_ver) >= Version(ver):
            return FillResult.COMPLETE
        else:
            return FillResult.UPGRADE_NEEDED

    def iter_extra_paths(self, packages):
        return []

    def look_for_files(self, paths=(), search=True, packages=None,
            binary_executables=False):
        paths = list(paths)

        if self.game.binary_executables:
            if not binary_executables:
                logger.error('%s requires binary-only executables which are '
                        'currently disallowed', self.game.longname)
                logger.info('Use the --binary-executables option to allow this, '
                        'at your own risk')
                raise BinaryExecutablesNotAllowed()

        if self.game.binary_executables and self.game.binary_executables != 'all':
            # 'all' means that this is well a binary without source,
            # but it can be emulated on any host architecture (e.g. DOSBox games)
            if self.packaging.get_architecture(self.game.binary_executables) not in \
                    self.game.binary_executables.split():
                logger.error('%s requires binary-only executables which are '
                        'only available for %s', self.game.longname,
                        ', '.join(self.game.binary_executables.split()))
                logger.info('If your CPU can run one of those architectures, '
                        'use dpkg --add-architecture to enable multiarch')
                raise NoPackagesPossible()

        if self.save_downloads is not None and self.save_downloads not in paths:
            paths.append(self.save_downloads)

        if packages is None:
            packages = self.game.packages.values()

        if search:
            for path in self.game.try_repack_from:
                path = os.path.expanduser(path)
                if os.path.isdir(path) and path not in paths:
                    paths.append(path)

            for package in packages:
                path = os.path.join('/',
                        self.packaging.substitute(package.install_to,
                            package.name).strip('/'))

                if os.path.isdir(path) and path not in paths:
                    paths.append(path)
                path = self.packaging.substitute('$pkgdocdir', package.name)
                if os.path.isdir(path) and path not in paths:
                    paths.append(path)

                if (self.packaging.__class__ is not
                        self.builder_packaging.__class__):
                    path = os.path.join('/',
                        self.builder_packaging.substitute(package.install_to,
                            package.name).strip('/'))
                    logger.debug('Maybe %s', path)

                    if os.path.isdir(path) and path not in paths:
                        paths.append(path)
                    path = self.builder_packaging.substitute('$pkgdocdir',
                            package.name)
                    logger.debug('Maybe %s', path)
                    if os.path.isdir(path) and path not in paths:
                        paths.append(path)

            for path in self.iter_steam_paths():
                if path not in paths:
                    paths.append(path)

            for path in self.iter_gog_paths():
                if path not in paths:
                    paths.append(path)

            for path in self.iter_origin_paths():
                if path not in paths:
                    paths.append(path)

            for path in self.iter_extra_paths(packages):
                if path not in paths:
                    paths.append(path)

        for arg in paths:
            logger.debug('%s...', arg)
            self.consider_file_or_dir(arg)

    def run_command_line(self, args):
        if logging.getLogger().isEnabledFor(logging.DEBUG):
            logger.debug('package description:\n%s',
                    yaml.dump(self.game.to_data(expand=False)))
            logger.debug('package description after expansion:\n%s',
                    yaml.dump(self.game.to_data(expand=True)))

        self.verbose = getattr(args, 'verbose', False)

        if self.packaging.__class__ is self.builder_packaging.__class__:
            preserve = (getattr(args, 'destination', None) is not None)
            install = getattr(args, 'install', True)
        else:
            preserve = True
            install = False
            if args.destination is None:
                raise SystemExit('Must specify a destination when '
                        'building packages for a different packaging '
                        'system')
            for tool in self.packaging.BUILD_DEP:
                if not which(tool) and not(self.packaging.is_installed(tool)):
                    logger.error('tool "%s" is needed to cross-build packages', tool)
                    self.missing_tools.add(tool)
            if self.missing_tools:
                self.log_missing_tools()
                raise SystemExit(1)

        if getattr(args, 'compress', None) is None:
            # default to not compressing if we aren't going to install it
            # anyway
            args.compress = preserve

        self.save_downloads = args.save_downloads

        for package in self.game.packages.values():
            if args.shortname in package.aliases:
                args.shortname = package.name
                break

        if (args.shortname != self.game.shortname and
                args.shortname in self.game.packages):
            if args.packages and args.packages != [args.shortname]:
                not_the_one = [p for p in args.packages if p != args.shortname]
                logger.error('--package="%s" is not consistent with '
                        'selecting "%s"', not_the_one, args.shortname)
                raise SystemExit(1)

            args.demo = True
            args.packages = [args.shortname]
            packages = set([self.game.packages[args.shortname]])
            requested_packages = packages
        elif args.packages:
            args.demo = True
            packages = set()
            for p in args.packages:
                if p not in self.game.packages:
                    logger.error('--package="%s" is not part of game '
                            '"%s"', p, args.shortname)
                    raise SystemExit(1)
                packages.add(self.game.packages[p])
            requested_packages = packages
        else:
            # if no packages were specified, we require --demo to build
            # a demo if we have its corresponding full game
            packages = set(self.game.packages.values())
            requested_packages = set()

        self.look_for_engines(packages, force=not args.install)

        try:
            self.look_for_files(paths=args.paths, search=args.search,
                    packages=packages,
                    binary_executables=args.binary_executables)
        except BinaryExecutablesNotAllowed:
            raise SystemExit(1)
        except NoPackagesPossible:
            raise SystemExit(1)

        try:
            ready = self.prepare_packages(packages,
                    build_demos=args.demo, download=args.download,
                    search=args.search, log_immediately=bool(args.packages),
                    everything=args.everything,
                    requested_packages=requested_packages)
        except NoPackagesPossible:
            logger.error('Unable to complete any packages.')
            if self.missing_tools:
                # we already logged warnings about the files as they came up
                self.log_missing_tools()
                raise SystemExit(1)

            # probably not enough files supplied?
            # print the help text, maybe that helps the user to determine
            # what they should have added
            if not os.environ.get('DEBUG') and not os.environ.get('GDP_DEBUG'):
                self.game.argument_parser.print_help()
            raise SystemExit(1)
        except DownloadNotAllowed:
            logger.error('Unable to complete any packages because ' +
                    'downloading missing files was not allowed.')
            self.log_missing_tools()
            raise SystemExit(1)
        except DownloadsFailed:
            # we already logged an error
            logger.error('Unable to complete any packages because downloads failed.')
            raise SystemExit(1)
        except CDRipFailed:
            logger.error('Unable to rip CD audio')
            raise SystemExit(1)

        if args.destination is None:
            destination = self.get_workdir()
        else:
            destination = args.destination

        pkgs = self.build_packages(ready,
                compress=getattr(args, 'compress', True),
                destination=destination)

        rm_rf(os.path.join(self.get_workdir(), 'tmp'))

        if preserve:
            for pkg in pkgs:
                print('generated "%s"' % os.path.abspath(pkg))

        if install:
            self.packaging.install_packages(pkgs, method=args.install_method,
                    gain_root=args.gain_root_command)


        engines_alt = set()

        for p in ready:
            engines_alt.add(self.packaging.substitute(p.engine or self.game.engine,
                    p.name))

        engines_alt.discard(None)
        engines = set()

        for engine_alt in engines_alt:
            for engine in reversed(engine_alt.split('|')):
                engine = engine.split('(')[0].strip()
                if self.packaging.is_installed(engine):
                    break
            else:
                engines.add(engine)

        if engines:
            print('it is recommended to also install this game engine: %s' % ', '.join(engines))

        if logger.isEnabledFor(logging.DEBUG) and which(self.packaging.CHECK_CMD):
            print('Now running %s...' % self.packaging.CHECK_CMD.title())
            for pkg in pkgs:
                subprocess.call([self.packaging.CHECK_CMD, pkg])

    def rip_cd(self, package):
        cd_device = self.cd_device
        if cd_device is None:
            cd_device = '/dev/cdrom'

        logger.info('Ripping CD tracks %d+ from %s for %s',
                package.rip_cd.get('first_track', 2), cd_device, package.name)

        assert package.rip_cd['encoding'] == 'vorbis', package.name
        for tool in ('cdparanoia', 'oggenc'):
            if which(tool) is None:
                logger.error('cannot rip CD "%s" for package "%s": ' +
                        '%s is not installed', cd_device, package.name,
                        tool)
                raise CDRipFailed()

        mkdir_p(os.path.join(self.get_workdir(), 'tmp'))
        tmp_wav = os.path.join(self.get_workdir(), 'tmp', 'rip.wav')

        self.cd_tracks[package.name] = {}

        for i in range(package.rip_cd.get('first_track', 2), 100):
            track = os.path.join(self.get_workdir(), 'tmp', '%d.ogg' % i)
            if subprocess.call(['cdparanoia', '-d', cd_device, str(i),
                    tmp_wav]) != 0:
                break
            check_call(['oggenc', '-o', track, tmp_wav])
            self.cd_tracks[package.name][i] = track
            if os.path.exists(tmp_wav):
                os.remove(tmp_wav)

        if not self.cd_tracks[package.name]:
            logger.error('Did not rip any CD tracks successfully for "%s"',
                    package.name)
            raise CDRipFailed()

    def prepare_packages(self, packages=None, build_demos=False, download=True,
            search=True, log_immediately=True, everything=False,
            requested_packages=()):
        if packages is None:
            packages = self.game.packages.values()

        possible = set()
        possible_with_lgogdownloader = set()
        possible_with_steamcmd = set()

        if self.cd_device is not None:
            rip_cd_packages = self.game.rip_cd_packages & packages
            if rip_cd_packages:
                if len(rip_cd_packages) > 1:
                    logger.error('cannot rip the same CD for more than one ' +
                            'music package, please specify one with ' +
                            '--package: %s',
                            ', '.join(sorted([p.name
                                for p in rip_cd_packages])))
                    raise CDRipFailed()
                self.rip_cd(rip_cd_packages.pop())

        for package in packages:
            gog_id = self.game.gog_download_name(package)
            steam_id = package.steam.get('id') or self.game.steam.get('id')
            if package.rip_cd and not self.cd_tracks.get(package.name):
                logger.debug('no CD tracks found for %s', package.name)
            elif self.fill_gaps(package,
                    requested=(everything or package in requested_packages),
                    log=log_immediately) not in (FillResult.IMPOSSIBLE,
                        FillResult.DEACTIVATED):
                logger.debug('%s is possible', package.name)
                possible.add(package)
            # download game if it is already owned by user's GOG.com account
            # user must have used 'lgogdownloader' at least once to make this work
            elif gog_id and gog_id in GOG.owned_games():
                if which('innoextract') or GOG.is_native(gog_id):
                    if lang_score(package.lang) == 0:
                        logger.debug('%s can be downloaded with lgogdownloader', package.name)
                    else:
                        logger.info('%s can be downloaded with lgogdownloader', package.name)
                    possible.add(package)
                    possible_with_lgogdownloader.add(package.name)
                else:
                    self.missing_tools.add('innoextract')
            # don't download "http://steamcommunity.com/profiles/<steam_id>/games?xml=1"
            # if downloads are disabled
            elif steam_id and download and search and which('steamcmd'):
                # avoid import loop
                from .steam import (owned_steam_games,get_steam_account)
                for g in owned_steam_games():
                    if steam_id == g[0]:
                        logger.info('%s can be downloaded with steamcmd', package.name)
                        possible.add(package)
                        possible_with_steamcmd.add(package.name)
                        break
            else:
                logger.debug('%s is impossible', package.name)

        if not possible:
            logger.debug('No packages were possible')

            if log_immediately:
                # we already logged the errors so just give up
                raise NoPackagesPossible()

            # Repeat the process for the first (hopefully only)
            # demo/shareware package, so we can log its errors.
            for package in self.game.packages.values():
                if package.demo_for:
                    if self.fill_gaps(package=package,
                            log=True) not in (FillResult.IMPOSSIBLE,
                                FillResult.DEACTIVATED):
                        logger.error('%s unexpectedly succeeded on second ' +
                                'attempt. Please report this as a bug',
                                package.name)
                        possible.add(package)
                    else:
                        raise NoPackagesPossible()
            else:
                # If no demo, repeat the process for the first
                # (hopefully only) full package, so we can log *its* errors.
                for package in self.game.packages.values():
                    if package.type == 'full':
                        if self.fill_gaps(package=package,
                                requested=(
                                    everything or
                                    package in requested_packages),
                                log=True) not in (FillResult.IMPOSSIBLE,
                                    FillResult.DEACTIVATED):
                            logger.error('%s unexpectedly succeeded on ' +
                                    'second attempt. Please report this as '
                                    'a bug', package.name)
                            possible.add(package)
                        else:
                            raise NoPackagesPossible()
                else:
                    raise NoPackagesPossible()

        # copy the set so we can alter the original while iterating
        for package in set(possible):
            if package.architecture == 'all':
                continue
            elif package.architecture == 'any':
                # we'll need this later, cache it
                self.packaging.get_architecture()
            else:
                archs = package.architecture.split()
                arch = self.packaging.get_architecture(package.architecture)
                if arch not in archs:
                    logger.warning('cannot produce "%s" on architecture %s',
                            package.name, arch)
                    possible.discard(package)

        for package in set(possible):
            build_depends = self.packaging.merge_relations(package, 'build_depends')
            for tool in build_depends:
                tool = tool.strip()

                if not which(tool) and not self.builder_packaging.is_installed(tool):
                    logger.error('package "%s" is needed to build "%s"' %
                                 (tool, package.name))
                    possible.discard(package)
                    self.missing_tools.add(tool)

        logger.debug('possible packages: %r', set(p.name for p in possible))
        if not possible:
            raise NoPackagesPossible()

        # this fancy algorithm will be overiden by '--package' argument
        if not log_immediately:
            # this check is done before the language check to avoid to end up with
            # simon-the-sorcerer1-fr-data + simon-the-sorcerer1-dos-en-data
            for package in set(possible):
                for v in package.better_versions:
                    if self.game.packages[v] in possible:
                        logger.info('will not produce "%s" because better '
                                'version "%s" is also available',
                                package.name, v)
                        possible.discard(package)
                        break

            for package in set(possible):
                score = max(set(lang_score(l) for l in package.langs))
                if score == 0:
                    logger.info('will not produce "%s" '
                                'because "%s" is not in LANGUAGE selection',
                                package.name, package.lang)
                    possible.discard(package)
                    continue

                # keep only preferred language for this virtual package
                provides = self.packaging.merge_relations(package, 'provides')

                if provides:
                    for other_p in possible:
                        if other_p.name == package.name:
                            continue
                        other_provides = self.packaging.merge_relations(other_p,
                                'provides')
                        if other_provides - provides:
                            # it provides something this one doesn't
                            continue
                        if score < lang_score(other_p.lang):
                            logger.info('will not produce "%s" '
                                        'because "%s" is preferred language',
                                        package.name, other_p.lang)
                            possible.discard(package)
                            break
            if not possible:
                raise NoPackagesPossible()

        for package in set(possible):
            if (package.expansion_for
              and (package.expansion_for not in self.game.packages
                   or  self.game.packages[package.expansion_for] not in possible)
              and not self.packaging.is_installed(package.expansion_for)):
                for fullgame in possible:
                    if fullgame.type == 'full':
                        logger.warning("won't generate '%s' expansion, because "
                          'full game "%s" is neither available nor already installed;'
                          ' and we are packaging "%s" instead.',
                          package.name, package.expansion_for, fullgame.name)
                        possible.discard(package)
                        break
                else:
                  logger.warning('will generate "%s" expansion, but full game '
                     '"%s" is neither available nor already installed.',
                     package.name, package.expansion_for)

            if not build_demos and package.demo_for:
                for p in set(possible):
                    if p.type == 'full':
                        # no point in packaging a demo if we have any full
                        # version
                        logger.info('will not produce "%s" because we have '
                            'the full version "%s"', package.name, p.name)
                        possible.discard(package)
        if not possible:
            raise NoPackagesPossible()

        ready = set()
        lgogdownloaded = set()
        steam_password = None

        external_download = possible_with_lgogdownloader | possible_with_steamcmd
        for package in possible:
            logger.debug('will produce %s', package.name)
            result = self.fill_gaps(package=package, download=download,
              requested=(everything or package in requested_packages),
              log=package.name not in external_download,
              recheck=package.name in external_download)
            if result is FillResult.COMPLETE:
                ready.add(package)
            elif download and package.name in possible_with_lgogdownloader:
                gog_id = self.game.gog_download_name(package)
                if gog_id in lgogdownloaded:
                    # something went bad, G-D-P will complain a lot anyway
                    continue
                lgogdownloaded.add(gog_id)
                tmpdir = os.path.join(self.get_workdir(), gog_id)
                mkdir_p(tmpdir)
                try:
                    check_call(['lgogdownloader',
                                       '--download',
                                       '--include', 'installers',
                                       '--directory', tmpdir,
                                       '--subdir-game', '',
                                       '--platform', 'linux,windows',
                                       '--language', package.lang,
                                       '--game', '^' + gog_id + '$'])
                    # consider *.bin before the .exe file
                    main_archive = None
                    archives = []
                    for dirpath, dirnames, filenames in os.walk(tmpdir):
                        for fn in filenames:
                            archive = os.path.join(dirpath, fn)
                            archives.append(archive)
                            if os.path.splitext(fn)[1] in ('.exe', '.sh'):
                                main_archive = archive
                            else:
                                self.consider_file(archive, True, trusted=True)
                    if main_archive:
                        self.consider_file(main_archive, True, trusted=True)

                    # recheck file status
                    if self.fill_gaps(package, log=True, download=True,
                       requested=(everything or package in requested_packages),
                       recheck=True) not in (FillResult.IMPOSSIBLE,
                           FillResult.DEACTIVATED):
                       ready.add(package)
                    if self.save_downloads:
                        for archive in archives:
                            try:
                                shutil.move(archive, self.save_downloads)
                            except shutil.Error:
                                # file was already there, but not trusted
                                pass
                except subprocess.CalledProcessError:
                    pass
            elif package.name in possible_with_steamcmd:
                steam_id = package.steam.get('id') or self.game.steam.get('id')
                steam_account = get_steam_account()
                if not steam_password:
                    import getpass
                    steam_password = getpass.getpass("Please provided password"
                                                     " for Steam account %s:" %
                                                      steam_account)
                # this should be guessed automatically like for GOG
                # and not needed to be encoded in individual YAML files
                if package.steam.get('native') or self.game.steam.get('native'):
                    platform = []
                else:
                    platform = ['+@sSteamCmdForcePlatformType', 'windows']

                try:
                    check_call(['steamcmd'] + platform + [
                                '+login', steam_account, steam_password,
                                '+app_update', '%s' % steam_id, 'validate',
                                '+quit'])
                except subprocess.CalledProcessError:
                    pass
                for path in set(self.iter_steam_paths(packages=(package,))):
                    self.consider_file_or_dir(path)
                if self.fill_gaps(package, log=True, download=True,
                    requested=(everything or package in requested_packages),
                    recheck=True) not in (FillResult.IMPOSSIBLE,
                        FillResult.DEACTIVATED):
                    ready.add(package)
            elif (result is FillResult.DOWNLOAD_NEEDED or
                  package.name in possible_with_lgogdownloader) and not download:
                logger.warning('As requested, not downloading necessary ' +
                        'files for %s', package.name)
            else:
                logger.error('Failed to download necessary files for %s',
                        package.name)

        if not ready:
            if not download:
                raise DownloadNotAllowed()
            raise DownloadsFailed()

        logger.debug('packages ready for building: %r', set(p.name for p in ready))
        return ready

    def build_packages(self, ready, destination, compress):
        packages = set()

        for package in ready:
            if not self.check_complete(package, log=True):
                raise SystemExit(1)

            per_package_dir = os.path.join(self.get_workdir(),
                    '%s.d' % package.name)
            destdir = os.path.join(per_package_dir, 'DESTDIR')
            self.fill_dest_dir(package, destdir)


            # only compress if the caller says we should, the YAML
            # says it's worthwhile, and this isn't a ripped CD
            # (Vorbis is already compressed)
            compression = compress and not package.rip_cd
            if compression:
                compression = self.game.compression

            pkg = self.packaging.build_package(per_package_dir, self.game,
                    package, destination, compress=compression,
                    md5sums=self.package_md5sums.get(package.name),
                    component=self.package_components[package.name])
            assert pkg is not None
            packages.add(pkg)

        return packages

    def locate_steam_icon(self, package):
        id = package.steam.get('id') or self.game.steam.get('id')
        if not id:
            return
        for res in (128, 96, 64, 32):
            icon = '~/.local/share/icons/hicolor/%dx%d/apps/steam_icon_%d.png'
            icon = os.path.expanduser(icon % (res, res, id))
            if os.path.isfile(icon):
                logger.info('found icon provided by native Steam client at %s.' % icon)
                return icon
        return

    def iter_gog_paths(self, packages=None):
        if packages is None:
            packages = self.game.packages.values()

        dirnames = set()
        for p in list(packages) + [self.game]:
            if p.gog == False:
                continue
            # some games seem to list more than one installation path :-(
            path = p.gog.get('path')
            if isinstance(path, list):
                dirnames |= set(path)
            else:
                dirnames.add(path)
        dirnames.discard(None)
        if not dirnames:
            return

        for prefix in ('/opt/GOG Games', os.path.expanduser('~/GOG Games')):
            try:
                # We look for anything starting with an element of dirnames,
                # so that we'll pick up names like "Inherit The Earth German".
                for name in os.listdir(prefix):
                    for target in dirnames:
                        try:
                            if name.startswith(target):
                                path = os.path.join(prefix, name)
                                if os.path.isdir(path):
                                    logger.debug('possible %r found at %r',
                                            self.game.shortname, path)
                                    yield os.path.realpath(path)
                        except OSError:
                            continue
            except OSError:
                continue

    def iter_steam_paths(self, packages=None):
        if packages is None:
            packages = self.game.packages.values()

        suffixes = set(p.steam.get('path') for p in packages)
        suffixes.add(self.game.steam.get('path'))
        suffixes.discard(None)
        if not suffixes:
            return

        for prefix in (
                os.path.expanduser('~/.steam'),
                os.path.join(os.environ.get('XDG_DATA_HOME', os.path.expanduser('~/.local/share')),
                    'wineprefixes/steam/drive_c/Program Files/Steam'),
                os.path.join(os.environ.get('XDG_DATA_HOME', os.path.expanduser('~/.local/share')),
                    'wineprefixes/steam/drive_c/Program Files (x86)/Steam'),
                os.path.expanduser('~/Steam'),
                os.path.expanduser('~/.wine/drive_c/Program Files/Steam'),
                os.path.expanduser('~/.wine/drive_c/Program Files (x86)/Steam'),
                os.path.expanduser('~/.PlayOnLinux/wineprefix/Steam/drive_c/Program Files/Steam'),
                ) + tuple(iter_fat_mounts('Steam')):
            if not os.path.isdir(prefix):
                continue

            logger.debug('possible Steam root directory at %s', prefix)

            for middle in ('steamapps', 'steam/steamapps', 'SteamApps',
                    'steam/SteamApps'):
                for suffix in suffixes:
                    path = os.path.join(prefix, middle, suffix)
                    if os.path.isdir(path):
                        logger.debug('possible %s found in Steam at %s',
                                self.game.shortname, path)
                        yield os.path.realpath(path)

    def iter_origin_paths(self, packages=None):
        if packages is None:
            packages = self.game.packages.values()

        suffixes = set(p.origin.get('path') for p in packages)
        suffixes.add(self.game.origin.get('path'))
        suffixes.discard(None)
        if not suffixes:
            return

        for prefix in (
                os.path.expanduser('~/.wine/drive_c/Program Files/Origin Games'),
                ) + tuple(iter_fat_mounts('Origin Games')):
            if not os.path.isdir(prefix):
                continue

            logger.debug('possible Origin root directory at %s', prefix)

            for suffix in suffixes:
                path = os.path.join(prefix, suffix)
                if os.path.isdir(path):
                    logger.debug('possible %s found in Origin at %s',
                            self.game.shortname, path)
                    yield path

    def __check_component(self, package):
        # redistributable packages are redistributable as long as their
        # optional license file is present
        self.package_components[package.name] = package.component
        if package.component == 'local':
            return
        for f in package.optional_files:
             if not f.license:
                 continue

             if self.file_status[f.name] is not FillResult.COMPLETE:
                 self.package_components[package.name] = 'local'
                 return
        return

    def check_unpacker(self, wanted, log_as_warning):
        if not wanted.unpack:
            return True

        if wanted.name in self.unpack_tried:
            return False

        fmt = wanted.unpack['format']

        # builtins
        if fmt in ('cat', 'dos2unix', 'tar.*', 'tar.gz', 'tar.bz2', 'tar.xz', 'umod', 'zip'):
            return True

        if fmt == 'deb':
            fmt = 'dpkg-deb'

        if which(fmt) is not None:
            return True

        if fmt == 'unzip' and (which('7z') or which('unar')):
            return True

        # unace-nonfree package diverts /usr/bin/unace from unace package
        if (fmt == 'unace-nonfree' and
                self.builder_packaging.is_installed('unace-nonfree')):
            return True


        if log_as_warning:
            logger.warning('cannot unpack "%s": tool "%s" is not ' +
                           'installed', wanted.name, fmt)
        else:
            logger.info('cannot unpack "%s": tool "%s" is not ' +
                        'installed', wanted.name, fmt)

        self.missing_tools.add(fmt)
        self.unpack_tried.add(wanted.name)
        return False

    def log_missing_tools(self):
        if not self.missing_tools:
            return False

        packages = set()

        for t in self.missing_tools:
            p = self.builder_packaging.package_for_tool(t)
            if p is not None:
                packages.add(p)

        if packages:
            logger.warning('installing these packages might help:\n' +
                '%s %s', ' '.join(self.builder_packaging.INSTALL_CMD),
                ' '.join(sorted(packages)))

    def __ensure_hashes(self, hashes, path, size):
        if hashes is not None:
            return hashes

        return HashedFile.from_file(path, open(path, 'rb'), size=size,
                progress=self.progress_factory(info='identifying %s' % path))
