/************************************************************************
 ************************************************************************
    FAUST compiler
    Copyright (C) 2003-2018 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU Lesser General Public License as published by
    the Free Software Foundation; either version 2.1 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 ************************************************************************
 ************************************************************************/

/*****************************************************************************
******************************************************************************
                                NUM
                        Y. Orlarey, (c) Grame 2002
------------------------------------------------------------------------------
Nums are tagged unions of ints and floats. Nums are completly described by
this header file.

 API:
 ----
    num(10);				: num with int content
    num(3.14159);			: num with double content

    num op num				: op is any C binary operator

    type(num)				: 0 = int, 1 = double
    int(num);				: int content of num or conversion
    double(num);				: double content of num or conversion

 History :
 ---------
    2002-02-08 : First version

******************************************************************************
*****************************************************************************/

#ifndef __NUM__
#define __NUM__

#include <math.h>

#include "garbageable.hh"

//-------------------------------------------------------------------------
// Class num = (type x (int + double))
//		type 0 -> int
//		type 1 -> double
//-------------------------------------------------------------------------

class num : public virtual Garbageable {
   private:
    int fType;
    union {
        int    i;
        double f;
    } fData;

   public:
    // constructors
    num(int x = 0) : fType(0) { fData.i = x; }
    num(double x) : fType(1) { fData.f = x; }
    num(const num& n) : fType(n.fType) { fData.i = n.fData.i; }

    num& operator=(int n)
    {
        fType   = 0;
        fData.i = n;
        return *this;
    }
    num& operator=(double n)
    {
        fType   = 1;
        fData.f = n;
        return *this;
    }

    // accessors
    int type() const { return fType; }
    operator int() const { return (fType) ? int(fData.f) : fData.i; }
    operator double() const { return (fType) ? fData.f : double(fData.i); }

    // predicats
    bool operator==(const num& n) const { return fType == n.fType && fData.i == n.fData.i; }
    bool operator!=(const num& n) const { return fType != n.fType || fData.i != n.fData.i; }
};

inline int isfloat(const num& n)
{
    return n.type();
}

inline const num operator+(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) + double(y)) : num(int(x) + int(y));
}

inline const num operator-(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) - double(y)) : num(int(x) - int(y));
}

inline const num operator*(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) * double(y)) : num(int(x) * int(y));
}

inline const num operator/(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) / double(y)) : num(int(x) / int(y));
}

inline const num operator%(const num& x, const num& y)
{
    return num(int(x) % int(y));
}

// Bit shifting operations
inline const num operator<<(const num& x, const num& y)
{
    return num(int(x) << int(y));
}

inline const num operator>>(const num& x, const num& y)
{
    return num(int(x) >> int(y));
}

// Bitwise operations
inline const num operator&(const num& x, const num& y)
{
    return num(int(x) & int(y));
}

inline const num operator|(const num& x, const num& y)
{
    return num(int(x) | int(y));
}

inline const num operator^(const num& x, const num& y)
{
    return num(int(x) ^ int(y));
}

// Comparaison operations
inline const num operator>(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) > double(y)) : num(int(x) > int(y));
}

inline const num operator<(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) < double(y)) : num(int(x) < int(y));
}

inline const num operator>=(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) >= double(y)) : num(int(x) >= int(y));
}

inline const num operator<=(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) <= double(y)) : num(int(x) <= int(y));
}

inline const num operator==(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) == double(y)) : num(int(x) == int(y));
}

inline const num operator!=(const num& x, const num& y)
{
    return (isfloat(x) | isfloat(y)) ? num(double(x) != double(y)) : num(int(x) != int(y));
}

#endif
