/************************************************************************
 FAUST Architecture File
 Copyright (C) 2012-2021 GRAME, Centre National de Creation Musicale
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 
 
 ************************************************************************
 ************************************************************************/

#ifndef faustgen__h
#define faustgen__h

#define FAUSTFLOAT double
#define MSP64 1

/* link with  */
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <set>
#include <vector>
#include <mutex>
#include <map>

#include "faust/dsp/llvm-dsp.h"
#include "faust/gui/JSONUI.h"
#include "faust/gui/MidiUI.h"
#include "faust/gui/SoundUI.h"
#include "faust/gui/OSCUI.h"
#include "faust/gui/SaveUI.h"

#include "maxcpp5.h"

#ifndef WIN32
#include <libgen.h>
#endif

// Here to be able to use 'post'
#include "faust/gui/mspUI.h"

#include "jpatcher_api.h"
#include "jgraphics.h"
#include "ext_drag.h"

#define DEFAULT_SOURCE_CODE "import(\"stdfaust.lib\");\nprocess=_,_;"
#define FAUSTGEN_VERSION "1.63"
#define FAUST_PDF_DOCUMENTATION "faust-quick-reference.pdf"
#define FAUST_PDF_LIBRARY "library.pdf"

#ifdef __APPLE__
#include "faust/dsp/dsp-optimizer.h"
#define FAUST_LIBRARY_PATH "/Contents/Resources/"
#define FAUST_DRAW_PATH "/var/tmp/"
#define SEPARATOR '/'
#endif

#ifdef WIN32
#define FAUST_LIBRARY_PATH "\\faustgen-resources\\"
#define FAUST_DRAW_PATH "\\faustgen-resources\\"
#define SEPARATOR '\\'
#endif

#define LLVM_OPTIMIZATION -1  // means 'maximum'
#define DEFAULT_CODE "process = 0,0;"

const char* TEXT_APPL_LIST[] = {"Visual\\ Studio\\ Code", "Atom", "Smultron", "TextWrangler", "TextExit", "" };

//===================
// Faust DSP Factory
//===================

class faustgen;

class faustgen_factory {
    
        typedef vector<string>::const_iterator StringVectorIt;
        typedef set<string>::const_iterator StringSetIt;
        
        friend class faustgen;
        
    private:
    
        enum sampleFormat { kFloat, kDouble, kNone };
        
        set<faustgen*> fInstances;      // Set of all DSP
        llvm_dsp_factory* fDSPfactory;  // Pointer to the LLVM Faust factory
        SoundUI* fSoundUI;              // Generic Soundfile interface
        
        long fSourceCodeSize;           // Length of source code string
        char** fSourceCode;             // Source code string
        
        long fBitCodeSize;              // Length of the bitcode string
        char** fBitCode;                // Bitcode string
        
        set<string> fLibraryPath;       // Path towards the Faust libraries
        string fResourcePath;           // Path of the resource folder
        string fDrawPath;               // Path where to put SVG files
        
        vector<string> fOptions;        // Options set in the 'compileoptions' message
        
        int fFaustNumber;               // faustgen object's number inside the patcher
        
        string fName;                   // Name of the DSP group
        string fJSON;                   // JSON
        
        recursive_mutex fAudioMutex;    // Mutex to protect RT audio thread when recompiling DSP
        recursive_mutex fUIMutex;       // Mutex to protect UI thread when recompiling DSP
    
        vector<string> fCompileOptions; // Faust compiler options
        
        int fOptLevel;                  // LLVM optimization level
        sampleFormat fSampleFormat;     // Sample format in the LLVM module
        
        short fDefaultPath;             // Default path to be saved in factory constructor (using path_getdefault)
                                        // and explicitly set in 'read' and 'write' (using path_setdefault)
    
        int m_siginlets;
        int m_sigoutlets;
        
        bool open_file(const char* file);
        bool open_file(const char* appl, const char* file);
        
        void add_library_path(const string& library_path);
        void add_compile_option(const string& key, const string& value);
        void add_compile_option(const string& value);
        void display_libraries_aux(const char* lib);
        void make_json(::dsp* dsp);
    
        bool is_new(t_filehandle file_handle, char* file_name);
        void compile_file(t_filehandle file_handle, short path, char* file_name);
        
    public:
        
        faustgen_factory(const string& name);
        ~faustgen_factory();
        
        llvm_dsp_factory* create_factory_from_bitcode();
        llvm_dsp_factory* create_factory_from_sourcecode();
        ::dsp* create_dsp_aux();
        
        void free_dsp_factory();
        void free_sourcecode();
        void free_bitcode();
    
        void default_compile_options();
        void print_compile_options();
        
        void getfromdictionary(t_dictionary* d);
        void appendtodictionary(t_dictionary* d);
        
        int get_number() { return fFaustNumber; }
        string get_name() { return fName; }
    
        void read(long inlet, t_symbol* s);
        void write(long inlet, t_symbol* s);
    
        void librarypath(long inlet, t_symbol* s);
        
        char* get_sourcecode() { return *fSourceCode; }
        
        const char* get_json() { return fJSON.c_str(); }
        
        void update_sourcecode(int size, char* source_code);
        
        void compileoptions(long inlet, t_symbol* s, long argc, t_atom* argv);
        
        // Compile DSP with -svg option and display the SVG files
        bool try_open_svg();
        void open_svg();
        void remove_svg();
        void display_svg();
        void display_documentation();
        void display_libraries();
        
        ::dsp* create_dsp_instance(int nvoices = 0);
        void add_instance(faustgen* dsp) { fInstances.insert(dsp); }
        void remove_instance(faustgen* dsp)
        {
            fInstances.erase(dsp);
            
            // Last instance : remove factory from global table and commit suicide...
            if (fInstances.size() == 0) {
                gFactoryMap.erase(fName);
                delete this;
            }
        }
    
        // Mutex between the audio thread and the DSP creation thread
        bool try_lock_audio() { return fAudioMutex.try_lock(); }
        void lock_audio() { fAudioMutex.lock(); }
        void unlock_audio() { fAudioMutex.unlock(); }
    
        // Mutex between the UI thread and the DSP creation thread
        void lock_ui() { fUIMutex.lock(); }
        void unlock_ui() { fUIMutex.unlock(); }
    
        static int gFaustCounter; // Global variable to count the number of faustgen objects inside the patcher
        
        static map<string, faustgen_factory*> gFactoryMap;
};

//====================
// Faust DSP Instance
//====================

class faustgen : public MspCpp5<faustgen> {
    
        friend class faustgen_factory;
        
    private:
        
        faustgen_factory* fDSPfactory;
        map<string, vector<t_object*> > fOutputTable;  // Output UI items (like bargraph) in the patcher to be notified
    
        max_midi  fMidiHandler;         // Generic MIDI handler
        mspUI* fDSPUI;                  // Control UI
        MidiUI* fMidiUI;                // Midi UI
        OSCUI* fOSCUI;                  // OSC UI
        SaveUI* fSavedUI;               // Save/load current value, reset to init value
    
        ::dsp* fDSP;                    // LLVM Faust dsp
        t_object* fEditor;              // Text editor object
        bool fMute;                     // DSP mute state
        static t_jrgba gDefaultColor;   // Color of the object to be used when restoring default color
        
        // Display DSP text source
        void display_dsp_source();
        
        // Display the Faust module's parameters along with their standard values
        void display_dsp_params();
        
        // Compile DSP with -svg option and display the SVG files
        void display_svg();
        void display_documentation();
        void display_libraries();
        
        // Create the Faust LLVM based DSP
        void create_dsp(bool init);
        
        void free_dsp();
        
        void set_dirty();
        
        void dsp_status(const char* mess);
        t_pxobject* check_dac();
        void create_jsui();
        void update_outputs();
        
        bool allocate_factory(const string& effect_name);
        
        void init_controllers();
        
        t_dictionary* json_reader(const char* jsontext);
    
    public:
        
        faustgen()
        {
            faustgen(gensym("faustgen~"), NULL, NULL);
        }
        
        faustgen(t_symbol* sym, long ac, t_atom* av);
        
        void update_sourcecode();
        
        void hilight_on();
        void hilight_off();
        void hilight_error(const std::string& error);
        
        // Called upon deleting the object inside the patcher
        ~faustgen();
        
        // Called upon sending the object a message inside the max patcher
        // Allows to set a value to the Faust module's parameter
        void anything(long inlet, t_symbol* s, long ac, t_atom* av);
        
        void compileoptions(long inlet, t_symbol* s, long argc, t_atom* argv);
        
        void read(long inlet, t_symbol* s);
        void write(long inlet, t_symbol* s);
        
        void polyphony(long inlet, t_symbol* s, long argc, t_atom* argv);
        void init(long inlet, t_symbol* s, long argc, t_atom* argv);
        void dump(long inlet, t_symbol* s, long argc, t_atom* argv);
    
        void midievent(long inlet, t_symbol* s, long argc, t_atom* argv);
        void osc(long inlet, t_symbol* s, long argc, t_atom* argv);
    
        void dump_inputs();
        void dump_outputs();
        
        void librarypath(long inlet, t_symbol* s);
        
        void mute(long inlet, long mute);
        
        // Called when saving the Max patcher, this function saves the necessary
        // data inside the json file (faust sourcecode)
        void appendtodictionary(t_dictionary* d);
        
        void getfromdictionary(t_dictionary* d);
        
        // Called when the user double-clicks on the faustgen object inside the Max patcher
        void dblclick(long inlet);
    
        void assist(void* b, long msg, long a, char* dst);
        
        // Called when closing the text editor, calls for the creation of a new Faust module with the updated sourcecode
        void edclose(long inlet, char** text, long size);
        
        // Process the signal data with the Faust module
        void perform(int vs, t_sample** inputs, long numins, t_sample** outputs, long numouts);
    
        // Callback given to setupIO
        void init(double samplerate);
    
};

#endif
